Gladys didn't switch to winter time

Hello everyone :slight_smile:

Yes, it’s a known Gladys bug — we’ve already had the issue during clock changes in the past.

The problem comes from the library we use to schedule scenes (node-schedule); apparently they don’t handle clock changes well.

I saw a few threads discussing the issue:

We need to see whether we can find a fix via this library, or whether we should consider another library.

I created a GitHub issue: