Help with scene

Hello!

What you want to do is a trigger « When there is movement » with a condition « The house is empty ».

So currently this is not possible, we lack the condition « if the house is empty/not empty » in the actions ^^

But this is a planned development:

As a last resort, you can cheat in the meantime by using a fake MQTT device that will store 0 or 1 if the house is empty or not, and then use this device in the scenes with a « get last state » block + « continue only if » :slight_smile: