Calling a scene from another scene

It might be pretty good to avoid redundancy when programming a scene

I was just thinking the same thing!

Good idea :slight_smile: The only thing to be sure of is that there is no circular dependency (a scene A calls a scene B which in turn calls scene A) which would make Gladys loop and block the user instance.

Hope this feature has been merged here:

I’m closing the topic :slight_smile: