For now, yes it’s not possible but @lmilcent suggested in a post to do a calculation in the scene with the math.js API and test if the result is greater than 0.
Here’s the link to the post
For now, yes it’s not possible but @lmilcent suggested in a post to do a calculation in the scene with the math.js API and test if the result is greater than 0.
Here’s the link to the post