Might as well add « show me the %room% », no?
It won’t hurt :-p
Thank you @cicoub13 aka Lucky Luke for the PR
I just merged it and the fix will be included in the next Gladys release!
I think I just found a small one too…
When you click on ‹ save now ›, you get this:
Shouldn’t it be ‹ il y a ›?
Or is that normal?
There must be a slight offset (even 10 ms is enough) between your Raspberry Pi’s time and your browser’s time, which causes the generated timestamp to be in the future relative
Good evening everyone,
I’m having a problem with injecting variables into a scene and I can’t manage it.
Explanation: In a scene that I had already created and that was working correctly, I modified a sensor in zigbee2Mqtt. I wanted to update my scene, so I deleted the part that no longer worked and then recreated it.
So I retrieve the last state of my sensor « magnet buanderie » and then I create a message where I inject the variable, to display its state in my message. The problem is that when I type ‹ {{ › Gladys suggests a different sensor than « magnet buanderie »; in this scene I repeat this piece of scene 5 times, so 5 different sensors.
see image, it explains more:
I’ve tried changing browsers, Firefox, Chrome, the problem remains the same and it’s always that sensor « magnet porte d’entrée » that is shown instead. Is this a bug or am I missing something?
thanks for your help
ps: the thread « injection d’une variable dans une scène » is closed, that’s why I’m writing here
In another scene that uses the same principle, I get strange values in this scene:
I think there is a problem
Remove the quotation marks first, since they’re not necessary. The syntax requires that you put a space after the {{
Does that change anything?
Hello @GBoulvin
Thanks for your reply — I should have waited until this morning to post; sleeping on it helped. This morning I had the revelation, then I read your reply. Indeed, that’s exactly what


