Hello everyone,
After a long time of following the project from afar, reading the exchanges (which can be intimidating when they’re too technical), I finally got started…
So for a few months now, I’ve been slowly investing in various connected devices to try Gladys in an interesting way: lamp, smart plugs to integrate, sensors…
After accumulating enough, I started working on scenes, and there I discovered lots of features — and it’s really great — you can imagine a bunch of things.
I’ll try to describe, through a concrete example, the small things that I think could evolve. So I’m posting everything a bit raw to dissect it afterwards. I hope no one will be offended, because I really find all this work around Gladys remarkable…
So my old vintage Moulinex toaster without a switch, without a timer, the basic-basic.
I stick a smart plug on it, a scene that monitors the ON/OFF state of the plug.
when ON
wait 90s
turn off
Simple and effective!
But for tougher mornings, I use a connected lamp to create a beacon effect (gyrophare)…
So I end up making a scene to make one of my lamps flash…
choose a color
choose intensity
turn off
turn on
turn off
turn on
turn off
etc, etc…
A bit tedious, and you think a little copy/paste would be a real plus.
Being able to add an action block (numbered boxes) between two blocks
- a small + button next to the transition arrow?
And while we’re at it, like in the Dashboard editor, little arrows to move blocks up/down? (see below)
It also seems to me that the « new action » button would be more useful at the bottom of the block to avoid endless scrolling.
Now that my beacon is (roughly) in place…
- I think I can use it for other things but it would be nice to be able to do it with other colors to signal other events, and here a « duplicate scene » function to modify it afterward would be nice, and it even makes me imagine that maybe we could export them, feed a community library!
- and if this lamp used as a signal is in use at the time of the beacon scene, it should be possible to return to the state it was in before — so a scene that calls two other scenes simultaneously. For the « off » case there’s no problem. But for the other case it would be necessary to retrieve the lamp’s color, intensity, … and re-inject them on exit. For color, I really like the little color wheel but a code (hex, RGB, I don’t know what’s standard…) in parallel would be great, especially if we can re-inject the retrieved data as variables.


