[SCENE] bug Action Loop "While...Repeat"

I have a bug in a scene with the « While…Repeat » loop action.

The condition checks the open state of a door. If at the time of the trigger I have this door open, then I enter the loop which sends me a message indicating that the door is open. I loop until the door is closed.

I do receive the message that my door is open, but EVEN when I close the door.

As the condition is no longer the same, then I should exit the loop, and that is not the case. Plus, with the counter that indicates how long the scene has been running, you can see it now, and so I always receive the messages in a loop.

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If the condition is no longer true, the scene MUST ABSOLUTELY stop.

I haven’t tested this kind of situation yet, but I would say that when the condition for this action is no longer true, you shouldn’t stop the scene. You should stop looping and continue the scene with the next (or next few) action block(s).
And if you want behavior that stops the scene when the loop condition is no longer true, just don’t put any other action blocks after it.

Thanks for correcting me, that’s what I actually meant to say. But since I have no action after that, I said to stop the scene.