I have a bug in a scene with the « While…Repeat » loop action.
The condition checks the open state of a door. If at the time of the trigger I have this door open, then I enter the loop which sends me a message indicating that the door is open. I loop until the door is closed.
I do receive the message that my door is open, but EVEN when I close the door.
As the condition is no longer the same, then I should exit the loop, and that is not the case. Plus, with the counter that indicates how long the scene has been running, you can see it now, and so I always receive the messages in a loop.

If the condition is no longer true, the scene MUST ABSOLUTELY stop.