@pierre-gilles I developed a migration to handle existing scenes. I feel like I’m doing everything correctly and the logs indicate that too, but the change isn’t applied (as if the save isn’t working).
2024-04-28T21:49:46+0200 \u003cinfo\u003e 20240426100609-change-blinking-light-action.js:16 (Object.up) Scene migration: Found 1 scenes with light.blink action
2024-04-28T21:49:46+0200 \u003cinfo\u003e 20240426100609-change-blinking-light-action.js:21 () Scene migration: Updating action light.blink with device.blink
2024-04-28T21:49:46+0200 \u003cinfo\u003e 20240426100609-change-blinking-light-action.js:26 () Scene migration: Saving updated scene Blinking lights
That’s so cool except that I can’t test it either, I tinkered with my NAS a bit so I’ll have to set it back up before putting my test Gladys back in place…
Quick question: do we really need to rename the action?
In itself, even if we let the user select an outlet, it’s still to make a lamp blink, right?
Would there be any case where a user would want to make an outlet blink to use something else on that outlet? I doubt it.
So for me we don’t mention outlet anywhere — even in the interface « Make lights blink » is sufficient, it’s just that the user can select an outlet among the lights, right?